The Battlefield: Bad Company 2 Vietnam digital expansion pack takes all of the intensity, action and addictive gameplay of Battlefield: Bad Company 2 and ups the ante with enhanced persistence
Battlefield: Bad Company 2 is a great game, with astounding visuals, but it can be a little bit disappointing to the old Company fans. Linear and in some way over scripted, wide open spaces are now replaced by more tightened ones, but they can be completely flattened thanks to the evolved Frostbyte 2.0 engine.
Battlefield: Bad Company 2 ups the intensity and visual prowess of its predecessor, while still delivering one of the most compelling multiplayer games around. Focus Reset IGN Logo

GameSpot. Battlefield: Bad Company 2 boasts a fast-paced and thrilling campaign, as well as some of the most immersive and exciting multiplayer action ever seen on consoles. FULL REVIEW Xbox 360. 89.

In order from most important targets to least important: 1) Enemy Helicopters – For reasons I shouldn’t need to explain, these things need to die. Fast. 2) AA Guns – Be careful fighting these they’ll push you around absurd amounts. 3) UAV – The machine gun will hurt pretty bad if ignored.
Battlefield: Bad Company 2 Review. Brian Leahy. Developed by DICE, Battlefield: Bad Company 2 was released for PC, PlayStation 3 and Xbox 360 on March 2, 2010 (North America)
The campaign isn't terrible, in fact, it's largely competent. But because of a lack of inspiration and a pretty crummy checkpoint system, Bad Company 2's single-player game is just plain not fun BATTLEFIELD: BAD COMPANY 2 is an outstanding game. I fell in love with it's online multiplayer the day I bout it. I was a keen BATTLEFIELD: BAD COMPANY player for 3 years and found little wrong with it's online play. But I soon saw what it could have been when BFBC2 was released. SINGLEPLAYER
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Battlefield: Bad Company 2 Vietnam is not DLC in the current-gen sense of the word. Instead, it's more like an expansion pack from the days of early-'Noughties' PC gaming; a whole new tack on the full game experience rather than a set of maps that only serve to intermittently prolong a game's appeal.
John Riccitiello, the chief executive at Electronic Arts, had only one hope of cracking Modern Warfare 2’s stranglehold on today’s shooter fan: the Stockholm game studio E.A. acquired in 2006 .
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